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Finding themselves stuck with Squire Quigley, the party makes their way westward. They run afoul a villainous pair of bandits and chaos ensues.
Reeling from the effects of the dryad’s curse, Krag and Co. turn to their mysterious new acquaintance who claims to have a solution, but the price may prove too steep.
Markus gets some horrible news, and Krag offers an even worse solution.
Having evaded Thistle’s trap, the party makes their way towards a shopkeeper who may hold the key to freeing Krag from his curse.