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The team learns what a horrifying force they have released upon the world, and hurry to put an end to Malevolence the Clown's... malevolence!
Who says charisma is a dump stat? The party tracks down the thieving little cannibals that stole their gear, and Fernando shows them all what bards do best - spin a good story.
Back on track after their side quest, the team finds the entrance to the tomb of Scyranyss, and begins a new, more dangerous game of wits with Ikosa.
Armed with a foolproof strategy and a whole lot of enthusiasm, the party attempts to rescue the cleric Torval from hobgoblin clutches in as heroic a manner as they possibly can. Chaos ensues!